solved complex problems for

Making DIRECTV Easier to Join, on Any Device

Cross-Platform Onboarding for MyFree DIRECTV
Role:
Interaction Design Lead
Responsibilities:
Cross-Platform Interaction Design
User Flows & Interaction Behavior
High-Fidelity Prototyping
Hypothesis Validation
Platforms:
TV, Mobile, Tablet, Web
Year:
2023–2024

DIRECTV’s onboarding redesign supported the introduction of MyFree DIRECTV, a free streaming experience that lets people create an account and start watching without a paid subscription or payment information. Its November 2024 rollout introduced account creation on Roku and expanded signup across Amazon Fire, Android, and Apple devices. Launch announcementSignup guide

As Interaction Design Lead, I shaped the onboarding experience across TV, mobile, tablet, and web. I translated user journeys into flows and built interactive prototypes to test hypotheses, keeping the experience consistent while adapting interactions to remote controls, touchscreens, and mouse input.

My focus was on making the path from first visit to watching clear and straightforward. Through prototyping, I helped the team explore different approaches, refine interaction details, and evaluate decisions before implementation.

Design & Motion System

As an early contributor to DIRECTV’s design and motion system, I helped define interaction and motion behavior across platforms.

I documented transitions, feedback, and component states, then built prototypes to show how they worked together. This gave designers and engineers a shared reference to review and refine before implementation.

Today, I build on that experience with AI-assisted prototyping and MCP-connected tools. Working prototypes let me test interaction hypotheses, compare approaches, and refine behavior through iteration.

03

Shaping Spatial Interaction for an Emerging Computing Platform

Turning spatial interaction concepts into accessible product experiences
Role:
Product Design Prototyper
Responsibilities:
Spatial Interaction Design
Rapid Experience Prototyping
Real-Time 3D Systems
Platforms:
Orion AR Glasses, Meta Quest
Year:
2023
At Meta Reality Labs, I joined as a Technical Artist to prototype experiences for Orion and Meta Quest. The work sat at the intersection of product design, engineering, and real-time 3D as interaction patterns for wearable spatial computing were still emerging.

Technical execution alone was not enough. Spatial computing changes how people perceive information, direct attention, move, and understand feedback. I expanded into product design prototyping, applying interaction design and principles of human perception while balancing user goals, product priorities, hardware constraints, and performance.

I designed spatial interaction systems, 3D interaction models, and immersive workflows. Through cross-functional sprints, I translated early UX concepts into working experiences teams could evaluate and refine together. These prototypes surfaced feasibility and interaction risks early, reduced ambiguity between design and engineering, and helped teams make stronger product decisions.

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More stories to tell.