Concept Design
Visual Effects Design
Technical Artist
     During my design journey, I soon realized that I could use my Computer Science background to speed up my department's workflow by developing a couple of scripts.
One of them was called «Setex» (Sequence to Texture Atlas) is an After Effects script written in ExtendScript that creates Texture Atlas based on an animation sequence in one click. It saved 10% of the designer's work time daily, who could focus on creative tasks instead of resource output.
    At some point, my Linear Algebra skills came in handy to create a Parallax Shader to mimic the effect of Subsurface Scattering using the power of Material Editor in Lens Studio. This shader was used in production for several lenses.
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